INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
I think you got it all mixed up a little... ;) Mirai, Nendo and Max 4 all came out around the same time - 1999-2000. Nichimen's Mirai was the 'next-gen' version of N-World, a 3D package associated with 90's console development - especially Nintendo - which itself originated from an early 3D package developed for a hardware…
No I didn't this glitch comes after I select element mode and then switch back to edge. It stays stuck in element mode. I found this tutorial on youtube very helpful as far as using the array tool. I was using the wrong rotate on the left not the right. I also didn't realize you have to choose pick from the world drop down…
i sat down and took a look at the source code for a few minutes, it appears the unitypackage was hard-coded for windows style paths using "//" as the directory separator character, and \n for the newline character. That appears to be part of why it's not working on mac osx. I'm still working thru all the code, ill post…
To start off, you picked the html code, and not the img code, use the code to include images in a post. It looks a bit bubblely, add another subdivide and try out other brushes to create a solid surface. maybe some hard edges here and there to give it some more character. i posted the img for you, and welcome :)
Thanks for the welcome and thanks for answering! I find that interesting. What of say a tabard / loincloth? I'm guessing it's the same process as applying a hem or just leaving it be if it isn't ever possible to look at it from the side? In my case the players (multiplayer) can get up close (essentially up to the bounding…
Hey dont feel that old. I was young but still remember a time when friends were passing around Monkey Island to play, and the DRM back then was often finding a code in the game manual to play the game. You never knew which code word it would ask for. I also profited greatly as a teen when I saw the snes version of Breath…
Note: I've adjusted the contact information in the starting post. Please DO NOT get in contact with me via email or PM if you would like to get involved in PARPG. Personally answering every application turned out to be a lot of stress and as I'm rather busy right now, we have to send you to the introduction board of our…
I am coding a Q3A version of the CSS Zombie Infection. I need some low poly zombie player models. If anyone would be so kind as to give up their old zombie player models I would really appreciate it. I am at the point where I have enough code written and compiled to add a model and begin coding around it. I made one post…