40,000?! >.> <.< lol idk man... even if you were aiming for a next gen piece that is pretty high. I think you have something more along the lines of a mid poly. Like Cinematic quality. I think it looks great! Just like the highpoly in fact! But to call it a lowpoly I would at least get it in the 10,000 range. I have really…
Kat, also try turning off the high resolution shadows if your just setting up a scene. A slow down happens to me if i have marmo running and a 4096 texture file with couple of layers on it. These are good to note for the future though. Couldn't this have been added to the sticky thread, mod? Just saying if it helps keep it…
I have been working on some stickers recently! This one is submitted just now! http://steamcommunity.com/sharedfiles/filedetails/?id=270706286 http://puu.sh/9pODB/d0699ad368.jpg I also have a sticker featuring pixel art versions of the leet crew and IDF! this one also pretty much just needs some preview work…
I agree the animations arent too bad. They could definitely be pushed a lot more in terms of stronger posing and by adding more personality into them as they feel a little safe right now. Transitions from runs to idles are a great place to showcase personality as it doesn't really matter how long they take giving you time…
things seem really aliased or blurry when i do this. The renders also seem to be either too saturated or not saturated enough, and they are just getting worse the more I tinker too bright or too dark IDK man, it's really getting to me over here. I've got 11 hours left, I am all packed and want to get this dude done before…
if you're talking only about the stupid and archaic polygon-based "smoothing groups" which I hope no one still uses then IDK. If you're talking about the more logical and practical edge-based smoothing (with the now built in vertex normal toolkit) then yes. The VNTK also gives control of smoothing based on polygon/vert…
This is the update today. I ended up deleting every other accessories because they were not contributing to the overall design. This project is really forcing my ass to work more. I am still struggling with the creative part of me which is becoming a roadblock. (idk how to express it but still...) . Its really hard to…
:O that was pretty quick jejeje :P 50% plus of getting that monitor now :) . The real issue comes when managing the colors, being one LED and the other LCD. Applying some mathematics to the case... any special setup that you recommend? like any distances or inclinations that would translate in less neck pain etc. I was…
could anyone help me with animating idle, run and jump cycles ready for a game engine? in this case I'm using unity and blender. I know how to move the skeleton and place key frames, but in terms of actually animating a cycling animation I know jack crap. Not sure how I should start, how I should export (1 per file? all in…
Thanks for the tips guys. I do need to start building up from lower polycount. I really saw the lumpyness in the lips I sculpted. Speaking of lips, I have a long way to go. I think tomorrow I will do some studying on masking and such, I just couldn't get them close enough together without it, and my crappy masking attempts…