Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…
Hello, friends! I am on the hunt for 3D/2D texture artists interested in expanding their portfolios with a student collaborative video game project. Improve your skills with your choice of environment, props, or character. We could also use an artist for some 2D color concept overlays for referencing. I am looking for…
Our Vancouver-based studio is working on a stylized mobile game, Neopets: Island Builders. We are currently in a pre-launch stage and are generating content for future events and releases. We have a dedicated in-house art team, that is focused on making a very polished and memorable 3D content. We are looking for a…
I am looking for someone to convert some detailed reference images into a crisp 3d model that I can use to create a pattern for a helmet for a costume I am making. I do not need any textures, rigging or animations. I also do not need the torso, arms or neck. Just the head/mask. Polygon count doesn't matter; I am just…
I've done this by using a path tracer, like V-Ray, and a baking tool like Bake To Texture in 3ds Max. Simply make the emissive a light-emitting material, and let the renderer cast the light onto the rest of the mesh. Then bake the lighting into the UV layout of the mesh. Here's an example model…
3d Artist (modeling, texturing, sculpting) and partly 2d Artist am loaded for now with gigs but posting in case 1-2 month from now anyone might be looking for 3d artist etc You can view my artstation here https://www.artstation.com/roninfang Been busy anyways latest artworkgot busy with freelance work and suchso been a…
Hi Polycount, My name is Frank, co-founder at https://www.papertriangles.com. We are an AR studio helping brands create fun and exciting AR experience on Snapchat. We help tons of brands build AR experience on the Snapchat platform and software called Lens studio. The job does not require you to know Lens studio. We are…
To be fair, when I look at portfolios, I just want to see the asset. I don't care much for how the textures look if the output looks cool. The only reason for me to see the texture is to kinda look at the uv map the artist decided to make. See if the model was correctly uvmaped and if there isn't much waste.
So I just finished my two final projects for school and would love some critical feedback from you guys. Let me know the good, the bad, and what to keep in mind next time. The Old Tomb Based off a concept by my friend Kyle here http://kylesewnarain.blogspot.com/2012/10/ancient-bridge.html. This is only my 4th texturing…
** Please make sure that you can make model in anime style ** because If not it will waste time not one but both of us Now we make a PC game and Life+Farming simulation game. Harvest Moon and Rune Factory , the game will be quite big.Now our 3d artist she is very busy so i'm must find more 3d artist to help her make…