It's too dark. Some simple brightness adjustments (+20) made all of your work magically appear on my screen. Get that straight and you'll have something we can give proper feedback on.
Getting your TF2 hat in game as a Physics prop Many of you in the TF2 contribute thread have been having trouble getting your hat in game to view so I've decided to make a short tutorial on how to get your hats in game. This tutorial won't cover how to get your hat in game for other players to wear but it will get your hat…
Same thing, still crashing :-/ Do you use by default DX12? is there a way to change it offline to test with 11? More infos: windows 10, 8700K, 64GB and my res is 5120*1440 (Marmoset doesn't change full screen)
Hi everyone! I have started this week-end a new character based on a design from Jerad S Marantz. Here are some screens. Still have a lot of work to do on it but I am having fun!:-) Comments and critiques are welcome.
http://farm4.static.flickr.com/3347/3276013438_35decf0d3b_o.jpg Have'nt done anything to the hands which are too big at the moment. http://farm4.static.flickr.com/3371/3276013408_f01bec09b5_o.jpg http://farm4.static.flickr.com/3494/3275193523_0f55131771_o.jpg Quick screen grab showcasing topology flow of face.
Agreed with the skydome, I'll try something. For now i'm adding more props. For the road, i'm using this screen. But yeah it feel very narrow if something like a carriage had to pass there.
just sharing this article here. maybe helps somebody. TL:DR go outside (like mother nature outside), don't sit in front of screen all the time. https://www.outsideonline.com/2403017/video-games-outdoors-addiction-rehab?utm_source=pocket-newtab
Is there a way in UDK to set up a shader to display random textures (from a list) per static mesh instance? IE, A a room with 4 tv's, using the same static mesh for each, but each one displaying a different image on the screen?
When I looked up how to mirror in UDK I read you need to use the DrawScale down at the bottom right hand corner of the screen. That just seems to control the size on either axis. Where do I go from here?
1. why does the save dialog pop op every time i save my file? 2. is toggle full-screen-mode command shortcut (ctrl-m) available for customization? 3. saved, preset brush size menu? 3, 8, 20...