When I looked up how to mirror in UDK I read you need to use the DrawScale down at the bottom right hand corner of the screen. That just seems to control the size on either axis. Where do I go from here?
Can also right click mesh - transform - mirror on X Y Z. That works on the world space coordinates, using the drawboxes is local coordinates. Also right clicking supports transforming entire groups, the drawscale boxes do not.
So depends on the situation which one you want to use.
Where do I put the number in? The drawboxes are just scaling the mesh, not mirroring. Right clicking definitely works, but if I can do the number way that'd be quicker.
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So depends on the situation which one you want to use.