oh good, this should last a while, i'll have to check it out when I get back home from my road trip, have a spare system or two i could toss it on for the fun of it.
i would spend a bit more on a psu. and you'll probably want to get two hdds so you can back up everything without doing anything. but thats a pretty nice system to go with
Hey I just need a link to the website that throws up reference images every 30 seconds or so, I lost the link and now I cant find the website, just sketching out basic muscle systems for practice atm, thanks guys.
I'm doing a tank model for a game project we got quite recently, The tank is supposed to have three different types of weapon systems, a 120 cannon, a gattling gun and a missle launcher. This is just a wip so it's far from finished. Constructive criticism is welcome
Hi! I have 3Dvision system which work properly in games. I know, there is all about VR today, but marmoset has "3d monitor" option in stereoscopic menu and looks like it doesn't hook up with 3Dvision. somebody know something about it?
I'm pleased to share the work I completed with Firaxis on their expansion. You can view wireframes on my portfolio: Polygoblin.net I was responsible for converting concept art to vehicle assets, including demolished states, that work well with the procedural environment generation system.
My intention is to model objects like trash cans, plastic bags etc. Softimage for the modelling and mudbox for the details is the plan. I start out with a ventilation system for a sci-fi game I started doodling in softimage today without a clear plan:
http://www.theregister.co.uk/2005/12/28/microsoft_nissan_urge/ Saw this today. It's basically the first video game system which requires a driver's license(which I don't have) to make full use of it I wonder about it's multi-player capabilities also...
I still haven't gotten the ropes of Maya's UV unwrapping system. I tried to unwrap this UV shell here and got this, but I know there's a better way to unwrap this so it doesn't resemble a mangled worm. Can I get some advice?
I have some related shader graphs in my sketchbook fwiw. Using channel packing and heightmap blending. Mine were done in Unity, but the principles can be applied in nearly any shader system.