I really liked this part: "The U.S. report doesn't suggest who might be tracking American defense contractors or why. It also doesn't describe how the Pentagon discovered the ruse, how the transmitters might function or even which Canadian currency contained them" U.S. Government for the win when it comes to the lack of…
If you want a functional two-legged walker, you'll need at least two ball-joints (or similar) for each leg, one at the foot and one at the hip, for it to be able to support the center of mass on one foot. Else he couldn't even lift a foot. He would only tilt. You would also want one at the shoulder to increase the arm's…
Did you guys change how you render a simple scene? Im using some older code from version 095 for a new project but im getting the "hall of mirrors" effect on the cursor and stuff, and cant seem to get 3d geometry to show up. Do you have to call a render function at the end of your game loop now?
Apologies for the lack of progress posts. As the deadline was looming i was concentrating on getting this thing as finished as possible. Normal map was generated using xnormal. Texture size was one 2048x2048. Here are a max render and a screenshot of the vehicle in udk. It does function in game much like the cicada, well…
whatever happened to Phillip Martin, Q2 Modeller, NPherno. Guys like this made Q2 easy to make PPMs for. I want to see a MOD that supports PPMs and even a movement of sorts. If or hopefully, WHEN. Someone makes a Q4 mod similar to Lithium why not get them to add more player model functionality to it in exchange for art…
yea i tried out the trial last nite and i must say i was impressed by the speed and stability. I got a crap computer at home but it handled stuff really well. Stuff that i know would have messed up my copy of 8. Besides, who needs new functions when we have crazybutcher writing us scripts
Hey guys! Let me introduce you to "Gyeong", the respected one. ArtStation - https://www.artstation.com/artwork/AqooNe After spending some months studying Unreal, I've finally found time to finish it. In this project I had the opportunity to understand more about some different ways to create procedural materials and…
Here's my first SDK www.vampiresgaze.igniseus.com/Mod/Alyx.zip Its on my website so it won't go down Have fun with her guys, I would love to see her rigged and in HL or even animated. No rig, just vert posed. OBJ format posed and T pose, texture and UV layout included in ZIP. This forums edit function screwed up the image…
Hey all, I've upgraded to Maya 2016 but the UI updates are a bit of a pain for me - not the icons or layout specifically but just some new features/functions that have been implemented. I would ideally like to use the new version while having it set up like my old version, Maya 2014. Is there a way I can customise it in…
Hey there, this is the model i will be attempting! Its a weapon from the WoW game. I remember Creating a model like this with Milkshape, and what i did was place vertexs around the blade and use the 'fill' function to make triangles, i then extruded the model and shaped it, i was wondering if the same could be done in…