Final Submission: Beauty Shot 1 Beauty Shot 2 Additional Pics: Used Maps Maps Wireframe Shots High Poly I really liked working with the handplane baker and it worked pretty much perfectly. There are some minor things which could be improved. For example it would be nice if the curvature map could be splitted in cavity and…
I agree that the Silmarillon might make a very good TV series. Furthermore it should be possible to take a bit of it (most likely The children of Hurin) to make a movie out of it. But I feel that in addition to the licensing issue, the way the story is made is way too different from what people usually expect from a…
the problem is though that will take a lot of extra time and the meshes are meant to be viewed from mid distance, so if I had the time and money and I would include interiors( even a basic one) and give them a lot more detail overall but I am bit pushed right now, so they will have to do as I just have to get something out…
hey Morris, here is my retake on part of the model. my main goal was to show you how you can achieve smooth clean results with minimal sculpting and more polygonal modeling. the character concepts you have (most of your designs actually) are very smooth with semi-hard edges. it if is a good idea to plan your base mesh…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
It's projection distances issue . Ropes and neighbor disk being projected on each other . If the last screen and UV are low res for a game it's insanely hi res for a game. Lots of redundant geometry. As Fabi_G said you need unique UV only if you really need unique AO for this thing . Could be 2-3 unique disks only. Plus…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
If you look back at your reference notice how the wood is lumpy even a solid rectangular beam has variations in its silhouette that make it feel more natural. Theres this idea thats popularized in films like Star Wars and Blade Runner of how to create a Used Universe and that word used is the key. This thing needs to be…
Hi, I'm currently ramping up the search for a professional digital illustrator or concept artist to join a team to begin work on a project starting in 2014. Experience in Video Games development (specifically 2D Sci-Fi artwork and animation) is highly desirable but not a requirement. You will be joining a very small,…