Vail: will do. Do you want my .max or my .obj from max or both? On another note, I know I can 'fix' this problem by assigning more smoothing groups to my mesh (aka. hardening a bunch of edges). Here I ran an autosmooth at 30 degrees, then re-baked normals: The issues are visible in the blown up section. This solves the…
cheers you guys! yeah they did sort of lay me off after, but I was really burnt after 5 months there, and really appreciated the break. Of all the people I met when I worked there, all but 5 are still there in the 2 months since I've left. Kinda says something about the company. I start Tuesday at Shaba, and I'm stoked.…
The chances of you needing to learn HLSL of CG FX thoroughly to get your foot in the door is slim. Focus on art creation process as opposed to shader creation, because it's mostly programming. This is a fairly new concept for us in games so, there is going to be multiple ownership for shader creation for some time. In many…
Oh wow...I didnt expect to see the results so quickly! Congrats to: Jeremy aka Forever Rendering - I knew you would place high! Congrats on number 3, you deserve it, would have been higher if it was up to me! Jonathon Fletcher - What I tell ya? Top 10 Finish...Fuck Yeah!! Rasmus - What can I say about your entry that no1…
hmm im think you are generalizing a bit. Too me that added sense of realism lies in the detail you speak of. microdetail might not be evident to everyone rushing past guns blazing but its there, alas it gives the environment depth. However i dont think we should think of it as "should we detail, or leave everything lined…
It's Sauerbraten aka Cube 2. A very interesting engine, editing is done via extruding and "intruding" surfaces from other surfaces in realtime and it's just another game mode which can be even done in multiplayer (that is many people edit the same level). Although the levels look a little blocky (because of the method used…
k not bad, but why are you drawing white along the edges- to suggest a beveled edge? also your shadows are inconsistent. you need to determine if the lighting is soft or hard. when light hits an edge the rays spread and the shadow will become more blurred depending on light intensity, and distance. aka diffraction. plan on…
"...alas i am here to expose the truth once and for all." "The first thing that caught my eye was that the game is shadow cheating, a very sad sad technique that dates back to the PS1 days." "This is a really slick way to cheat as an art director trying to make use of limited resources." "This is where my experience as a…
I'm wondering what people (especially people who have had to do such things) think about having to work on an art asset (model, texture or animation) that is only going to be seen once and for not very long? Like, this is something that you put effort and time into, and is only going to be seen once and not again. Do you…
This is a monster tool as it enables you to access ALL of Seneca Menard's scripts from one button. Big thanks to Etereas AKA Cristobal Vila for this :thumbup: Firstly you will need Seneca's Scripts. These are the most up to date versions. http://dl.dropbox.com/u/1615250/senemodo.zip Then you need Etereas script tool.…