model Day 12! Went with the end table ahead of schedule so that I have a place for more stuff! 84 tris 256 x 256 diffuse Update the composited scene as well.
It sounds like you could use the conform brush to do what you need? Which is found in the graphite modeling tools also. ~4:12 https://youtu.be/s1bTyPHbI3k?t=259
So, is it the number of characters in the game? or per match characters being rendered at a time? There will be only 4 characters at a time per match at the most. The game will have a total of 12 characters to choose from.
February 12 2020 Reworked on Michael's face shape again. The nose is not right. When Steve Carell smiles it's an akward one, kind of hard to reproduce, but I am doing my best.
I'm in the process of switching from FireFox to Edge, as Microsoft has finally made a come back in the browser arena. Anyhow here it is; http://thomasmansencal.blogspot.ca/2012/12/the-textures-naming-convention-nightmare.html
I just heard about it as well and it's not exactly creating the best feeling ever in my stomach. Here's some more details: http://money.cnn.com/2004/12/20/technology/erts_ubisoft.reut/index.htm
http://www.joystiq.com/2009/12/08/smithsonian-exhibit-the-art-of-video-games-opens-in-2012/ thought it would be sometime this year :( its a good sign though, hopefully will be a well done exhibit
One thing we can all agree on, baseball is boring as hell. Baseball is about as exciting as watching the adds, and breaks between American football, but without the 12 minutes or so of real action.
Perfomance is what matters. 12 April were the presentation and i wasn't very excited. I don't expect much from adobe, i'm sure i will be stucked with cs3 for a long time.