Geezus: Speaking of the creatures, in the Giant Spider's wires you show what looks to be planes for alpha map spots of hair on the legs, but in the final renders I see no evidence of this. Am I missing something, or were the spots of hair taken out in the final render? I have to agree with the splash/intro page though.…
Hi Polycount! I'm Douglas and this is my first post on this page! We are 3 animation students of SAE Institute Dubai and would strongly appreciate feedback for our newly released project, as this would help us in learn and grow more past our current skills. Please fill out the survey for feedback, comments to this post are…
Hi ya, Its been along time since I activley posed on Polycoubnt and now I am trying to get back in to posting and being more active. So I have created this thread to post shots of my work. Hopefuly Ill keep up with it :) Please feel free to commet am open to any sort of suggestions / feedback. So i am starting it off with…
Update on Post #20 Click Here Or just keep scrolling down all the way. Original Post Just a question I have for artists here. Mostly this is about sculpting characters. I have made multiple characters. Some better than others :P But the issues I have is; usually they look just about the same. Especially the face. How could…
Hi, This is some of the highpolywork I did for Wolfenstein: The New Order. I was going to post it all at once, but it takes too long to render it all out, so I'll do it in a few batches. First up is most of the stuff excluding level assets that I did. Posting ingame stuff will be a separate batch aswell. All the designs…
I'm not one to usually post a fanboy post like this but.. Enemy Territory: Quake Wars certainly sounds like an appealing game. I loved Enemy Territory by Splash Damage, and most of the art team at my work played it each lunch last year. I hope the Splash damage team can build on the success of the first game and I'm…
I've started to post some of the work I did leading the Environment Team on Darksiders 3. Most of my tasks were tech art related for materials and tools near the end of production, but early on I did a lot of exploration and look development for the different zones in the game. I'm not going to re-post every shot to this…
Hi guys, So I am making a thread to post and update on character art I will be doing. I have been very terrible in the past at keeping an online presence to get feedback. I would really appreciate hearing what you guys think of my stuff. I am hoping to be updating this frequently with full works and with studies. Here is…
right I get that. Sorry my response didn't make much sense - Going from a Art position, to a QA position is definitely a step backward (unless you really like QA) BUT I see no shame in taking a 6 month contract doing some mundane QA work while you work on your portfolio/skill set in your free-time. Hopefully the QA…
As eld said, you really don't need to be technical. I just used basic hosting and the layout Dan! posted on the forums. Images are hosted on dropbox to make things easier.