While i love modo and use it as my main app, i have to call you out on this one. Modo is a great tool, simple and easy workflow, but it doesnt come anywhere near max in terms of power as a modeling app. Modo has nothing that can touch max's non-destructive modifier system, which is simply leaps and bounds beyond what modo…
I am just looking for any new tools that could provide quick solutions . I try Sampler regularly and I still see nothing really good except bricks surface and some small pebbles maybe. Still a bit inflated , not as crisp in details and sharp edges as hires photogrammetry . Height and normal maps IMO are a key component for…
I've been working on a personal project for awhile now but now I have reached a point where I have no idea what I'm doing. I'm a big Metal Gear fan and there's a Metal Gear Risk board game that I want to upscale to a war game scale for my own personal use. I've worked out just about everything except the miniatures. My…
I've signed on to help with modelling and animating for the HexenTC using the DOOM3 engine. I'm doing some of the beasts they'll be needing. I use 3d MAX 4.2, which I know is older, but I can't afford $3000 to buy it again. I always animated with MAX's character studio plug ins, BIPED and PHYSIQUE. But I'm told that Doom3…
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…
For the runes I decided to do a 4x4 grid of runes and then tile them across a plane. Then I projected the tiling runes onto a non-tiled UV set so I can paint out where I don't want the runes when I project onto the blade Since I always forget how to do this on the first go I'm going to put it in this thread so I might…
quick OpenMaya example of using a mesh intersector to get closest point on surface import maya.OpenMaya as OpenMaya def getDagPath(obj): selectionList = OpenMaya.MSelectionList() try: selectionList.add(obj) except RuntimeError: return None dagPath = OpenMaya.MDagPath() try: selectionList.getDagPath(0, dagPath) except…
Hello, My name is Adriano Portugal, Danarogon online. I'm the concept artist, graphic designer and leader of a small team that is currently developing a sci-fi horror mod for SOMA named DARK SIDE, which is heavily inspired by the classic Silent Hill games and the original Alien movie. We are trying our best to set the bar…
Ok now. I see the source of the error. My console: [COLOR="White"]No pure server whitelist. sv_pure = 0 VAC secure mode disabled.DΨλЯF √λĐΞЯRu|Ҳ∙E connectedRedownloading all lightmaps] sv_cheats 1] thirdperson] thirdperson_platformer 1] thirdperson_platformer 0] thirdperson_platformer 1] firstperson ] thirdperson…
Thanks for all of the feedback everyone. It's given me a lot a good info to continue to move forward. @Pampers, Paunescu.Daniel had it right on the money, I used a depth based alpha node in the shader network for the water edges. I broke it down from Phill Johnson's water flow map demo: http://phill.inksworth.com/tut.php…