Yeah most likely dx9 shader... If you want to render all you have to do is apply a material and add it as a bump map, select normal bump when it asks for material type and select your texture... Then set up diffuse/spec maps/etc maps
If you're looking at 3D development work you're not really going to get that much life from any battery really so I'd look at other features. If the 9600 is the same price as the 8600 recheck the specs to make sure they've not limited features to keep the price the same.
Works fine for me, my specs are all different from what you listed though so that may not be too much help. :P XP Home SP3 nVidia 7000 series Asus p5k-e mobo Intel Quad Core Good luck. :P
Thanks man, totally agree with the Ice being uniform in colour. I'm working on adjusting the sides of the river to be higher up as well so the ground is not on the same level as the river. I also attended to the oversized specs on the snow XD. Will post more updates later today!
There's very little difference in materials - spec and gloss will define your metal/wood etc. If you understand how these things react with light in the real world, your work will shine through as physically accurate. Otherwise i think the small detail stuff looks great.
Hey, Im working on my own halo armor as well and Id be happy to help you out. Ill post up some of the reference images I took from the spec ops episodes as soon as I can. What modeling package are you using?
That would actually be extremely awesome. Would let people take a real good look at the model. if someone could whip up a default "polycount model viewer" of sorts, that let you switch between wireframe mode, diffuse only, normal only, spec etc.
Well done, well done! I'd tone down the spec on all the materials, but well done! Rite now the red cloth looks more like something that adi granov would do(not a bad thing per say), and less like an old masters painting.
Bloody hell ...Really like him...but I have to agree with walklikethis He does feel a bit rubbery to me as well. But he has alot of character... ..I would work on nailing the spec and gloss maps first IMHO. .. Love to see it when it's finished
They just gave it high amounts of noise specs tiles and boosted up the bloom...I don't see any distortions in the 3rd image, which ice usually has naturally. Also, fog... Which reminds me, did you try the distort function in UDK?