For example, let's say DWIV finished last year and now DWV is coming up. The new DWV 30 sec teaser would show the end of DWIV's character stories and suggest/hint at an upcoming DWV. Then to make the DWV clip, it would be made with created-from-scratch characters. How would everything be put together? The cinematic would…
For me, I had the chance to learn some 3ds max in high school and I was hearing you could get a job in games without having to college/uni so it instantly appealed to me. I always loved video games so I started learning how to make game art (bad bad art in the beginning). I took a couple years to work on my portoflio,…
Hey guys its been a bit over 4 months since I started this topic and my big push to get my first industry job. So first off huge thanks to everyone who has given crits and helped me in any way. I really think that not enough artists talk about their weaknesses. A lot of inspiring artists see other professionals and they…
Finished all the maps trying to define these materials as much as I can. Any crit greatly appreciated, aiming for the best I can get here trying to push quality. I want this to be as efficient and game friendly as possible as well. Materials im trying to mimic: 1. Pot metal: plating/ dark grey cheap mixture metal 2.…
I've been doing some freelance jobs in the past for clients I knew a bit. With project-terms clearly defined from the very start. Like price and time scale, poly and texture budgets, visual style/concepts etc. They gave me sample textures and reference 3d models so I could adjust my work to it. There was little room for…
Hello, hope all is well! Portfolio Feedback * So for starters make sure you always hyperlink your website. Even in a very informal post. When apply or writing emails to employers having it be super easy with just a simple click is just a good habit to practice. * "Zombie hunter Sci-Fi motorcycle" could use some more…
Brad, I like your work and you obviously know your stuff as far as doing quality stuff and actually producing for a game, so take this as you will, but I have some problems with what you wrote. -- which I STILL find hard to believe First, this insinuation that I either lied or cheated is fairly annoying. And if you want to…
Ok, lets be realistic here. First off: A. Virtually every "unlimited" internet provided has caps, they just aren't apt to advertise them. If you're sucking a huge amount of data, your account will likely get limited. This varies, but 250gb isn't an uncommon cap even for "unlimited" service. B. Looking at actual legitimate…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
I use headus a lot myself as well. The way I always did things was: - export several objects that need to share the same texture later as 1 OBJ file (sometimes up to 30 objects) - load it into Headus, get some coffee and spend to time on unwrapping all of them - in Uvlayout I group objects roughly together but I dont do…