That's cool. I have a 20 or so step photoshop action that produces about the same effect, but obviously not as great considering the cameras abilities to detect shape.
Free software alternatives for software like substance painter/designer, zbrush(besides sculptris), marmoset toollbag, marvelous designer, and others (essentially every thing to take a game asset from step one to game ready
Hi, im currently working on my first normal mapped game character for my portfolio. The diffuse map is nearly finished. Next step will be the specular map. C&C Welcome closeup1 closeup2 closeup3 wire
I have a directional light set up and casting shadows disabled on the geometry that is floating but when I render out a picture it still is very obvious it is floating above it. Is their a step i am missing?
Hi everyone! I try to remake classic Fiora and add some magic. Magic it is a "light sword", but not like in Star Wars). In first step I looking for Fiora's costume.
Spilled Coffee / Still Life CGI I am open to any critique about the photorealism of this render. Could you give me any advice on how to improve or give me directions for the next step for better quality? I really would like to advance more on the right path. Do not hold back the criticism. Thankyou!