@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Really wanted to see some bike ideas & was looking forward to it, addressed an extension suggestion, might run a poll nearing the deadline and give it a week or so and let people speak about it all then and if it passes we could extend things so people can polish their stuff, i do not see why not. For myself the only…
Thanks for the tip mop, I made a autoexec.cfg with this: set w1 "weapon 5; bind f vstr w2; echo ROCKET LAUNCHER" set w2 "weapon 7; bind f vstr w1; echo RAILGUN" bind f vstr w1 set q1 "weapon 1; bind q vstr q2; echo GAUNTLET" set q2 "weapon 3; bind q vstr q1; echo SHOTGUN" bind q vstr q1 set r1 "weapon 8; bind r vstr r2;…
I'm trying to get some random flickering to occur on the opacity of my material. Right now i'm using Sin and time to get a "pulsing" effect but I want it to be random. Anyone have an idea of how to set this up? I didn't see a random node.
I'm working on an indie game on my spare time. Just a zombie killing game, very arcade with stylized looking art. Anyway, here are some sculpts I did to set the tone for the zombies:
So with vertex normals, when you try to shade a simple cone, you have to use a lot of geometry or a normal map. Because if you try to use just 1 vertex on top, the back side will not shade correctly. And if you use quads with a flat cylinder top, you get these hard smoothing edges from the tris. I know the simplest…
Hello everyone. I'm having some trouble isolating a problem with the fly to command. You know when you hit F and the camera gradually glides to the selected object? My camera view snaps to some random point on the grid before instantaneously teleporting itself to the object that I want to rotate around. Although I do get…
Brilliant thank you. I guess I was working of the information from this post, https://forum.allegorithmic.com/index.php?topic=3235.0 , they must be mistaken so. Also I find it hard to believe you can't get a curvature map from low to low. I was able to get 90% of the edges this way. If you could site some sources from…
Hey man I really like this model great weapons and monster but man I don't see any chances from the last pics the only thing I see is a bit more red on the weapons. Maybe put more color in the skin like blue,green,purple and so on, maybe try to get some sss in the skin so it would look more alive. Would love to see maybe…
1. Let me get this straight, Autodesk acquires and puts off market ShaderFX, the 3ds Max shader creation plugin and then goes off integrating/improving/whatever the tech into Maya?... I'm a little confused... 2. Sooo, no catmull-clark for Max??... really? 3. No talk about the new 'Enhanced Menu' system(which looks really…