http://www.alternet.org/blogs/peek/144561/breaking%3A_marijuana_legalization_will_be_on_california%27s_2010_ballot/#more Hard to believe it's so close. Now, booze has always been my weapon of choice, but if this passes I'll be time traveling from the future with the good news.
I have begun my work for the AWP for the CSGO contest. I enjoy using the AWP a lot, not onyl does it represent my clan, but it is one of the most over powered weapons in the game. I will keep you updated.
I've been wanting to do something for the workshop for a long time, better late than never! :) First thing I'm going to work on is an armor and weapon set for Faceless Void Concept: I will gladly take feedback and critiques! :thumbup:
Hi my name is Kristian Zagar. I'm a student at the game assembly and here is a weapon I've been working on for our last student project "Contained". The plan is to polish it up for my portfolio. Any feedback is welcome.
Rigging update: The next update will probably be the final one barring any glaring issues. The final polycount is a little under 53k triangles (including weapon).
Here's some marmoset renders of the weapon that I baked this morning. I'm working on fixing the hair right now but I wanted to get this out there as well.
The chaingun is 33906 tri and somewhere around 27k verts. Excluding padding it uses six textures with alpha at 3840x3840. 3 for the body and 3 for the weapon mod.
TY for the comments. More vector concepts below. I am going to have to rework the weapons so there is more design symmetry between the character and the gear.