Hi Swizzle, thanks for the tip but what makes you think its inverted? I checked it in Maya (by placing a light and looking how the model responds to it) and it seemed ok. In this screengrad i placed 3 lights in total, a key light from the top right, a rim light from behind the character on the image's left side and a…
Already a bunch of nice feedbacks here, I'll try to give some more on the portfolio itself first: - You have a scene, props and a character bust. I know it's probably from school, but it doesn't give a clear idea of where you want to go. If possible focus on one thing to start with. You say you like hard surface modeling…
I am a very focused 3D Environment artist with a lot of passion for my work. I like making 3D environments, modelling and texturing. I'm also very interested in lighting work. I'm trying to push myself beyond my limits with every project that I work on to learn new things. Im available for relocation and/or working as…
Hello everybody, I am trying to figure out how can I create a shader in Unreal 4 where I can add a texture which would be blended on top of the Albedo with the same effect as Photoshop Hard Light. This is just intended to get some texture variation on tileable textures. This is my asset, (in substance painter) this is the…
Yup, you did the 'move the vertex normals' thing right--well, right enough for the verts that matter for this particular lighting seam at least. (I didn't realize your meshes had depth). But it was like I feared--I seem to remember discovering at one point that UDK did some funky odd stuff on import--like regenerate its…
Yeah, that’s about the right idea. You want those secondary
forms to serve some sort of purpose whether it be as a function of anatomy or just
something there to add to the visual design- It’s all there to support those
bigger shapes. Maybe what might help in your specific case with the torso
is to take a closer look at…
I think there are 2 main problems right now : Pose and lighting set up Even if current pose is salvageable you have to redistribute how cloth react with it because right now whole comp create this box silhouette [who knows it could be just picking different angles] There is a lot of black on her that look like a hole few…
Hi guys. Very quick intro: I've been doing 3d as a hobby in some form or another for twenty years. Nine years ago I wrote a screenplay for a short horror film. I tried to produce it six years ago but realised within a week that I didn't have the skills at the time. Two years ago I did a masters in games art and last May I…
Hello! My name is Jaime Silva, I’m the Managing Director at ArcForged, where we build gamer communities around compelling characters, stories and experiences. We're currently working on our original IP fighting game called "Origin of Storms" which is a mix between the Marvel vs Capcom series' combo and fast gameplay mixed…
I played around with the carpet diffuse, increasing its saturation and lightness. I worked with the lights as well. I didn't change the values too much in order to not mess with the feeling i am pursuing. I worked on the gun texture as well, in order to match more with the reference Left one is the earlier version, right…