Looks great! The only thing I'd have to say is this. That random volumetric godray really stands out for no reason, and it is coming through a solid object. Just looks wrong. Also, since winter is my favorite season and I get alot of the white stuff up here, I find your snow too flat. It lacks volume and just looks like…
Just finished my first semester of 3rd year at university! Did a composting and animation assignment this term though once I've done the breakdowns for the comp I'll upload them here! Here's some other stuff I've been working on around them though! Finished the Paprika paintover! Little bit of prop design with Cactus':…
Needs more work. The way the site is designed suggests that you have more, or are leaving space for later work, but right now there's way too much empty space and your thumbnails are really difficult to read considering there's only three pieces. I wouldn't worry about the tutorial page at this stage, either. Your work is…
The QC command is $jointsurfaceprop slightly more info under $surfaceprop but its pretty straight forward. If all else fails you can export each material group as a separate prop, its super easy to align them by cloning the prop and changing the model, if they share the same axis or root joint position. TF2 damage is a bit…
Kaburan: Im finally getting the whole idea with the specular thing, Thanks I understand it a lot better now. I should of understood this earlier but yeah thanks! Hatred: Your information helps alot actually, I was too half assed when I made the pillar, I didnt take enough time to work on the detail where it had been broken…
all good suggestions, as i say, she's still in the early stages, just building props and blocking it out... the ground texture is really just a placeholder as is most of the other textures... no skybox yet, but i plan to make it overcast and raining. the ground texture is going to be dusty soil and a hint of dried up water…
Thanks Hawk! Unfortunately I haven’t worked on it since. I
basically had to drop everything to take care of a family emergency (still
reeling from the loss, tbh). Hopefully, I’ll be able to come back to it at some point,
but for now it’ll stay in my to-do list of personal projects, hehe… So sorry guys I wasn’t able to…
Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
How is this even remotely a big deal? had there not been a site pointing it out 98% of of the people wouldn't even notice or care. Also, it's not like this is a movie where what you view is constrained by what a camera man filmed therefor cropping the images does drop out information you're "supposed" to see. This is a…
Making this thread so I have a place to showcase my new WIP, a fanart model of Link from Breath of the Wild! This isn't just a random project, I have a few intentions and goals with it: - I want to learn Blender. I recently switched from 3dsMax to Blender, and I want to use this project to really get to know Blender, and…