Some bulletpoints: Gray = Mediocrity > no gray backgrounds, no gray website. Put a bit of effort into this. Website white, tasteful gradient for renders with a ligher spot in center Cut rune story Cut Dragon head Cut Train room, these can not be saved Longbeard seems good, get better screenshots and in the same size and…
Thank you so much for your comment my friend :smile: I really appreciate it. Yes I would love to be an environment and prop artist. I went to the 3DTi in new york and got my certificate but kept developing my skills thru online courses like digitaltutors and lynda. I don't have more stuff because like I said I just knew in…
your S-F prop staging is beau en osti ;) I love the composition of story-telling around the car. But Matt_Billeci has a great point - if you present your setup as a scene, the shot composition has a big impact on picture readability. I'd also like to add that the houses on the background could be more ruined to look closer…
when working with lightmaps, you need to have all islands with a good amount of padding on them, and without texture borders being. every shell should have 2 pixels of padding along all it;s border edges, and also borders should not cross through the middle of pixels in the lightmap. If im using a largest lightmap like…
What is your goal/objective for a career in games? The objective on your resume does not tell me what your specialty is or what you want to do. I see a very generalist skill set, all of which are at a moderate level of skill. I think the major thing is, you have a bunch of okay work, nothing that blows my mind (the book of…
Eric, I understand, and that's good advice. It's just that I think I've made a mistake of making realistic characters for my portfolio and then saying goodbye to all the potential environment or prop modeling positions when it came to looking for an internship. So it's more about if the studios enjoy seeing more specific…
some short stuff from me specialize yesterday to minimize wasted time The character looks like you could do character art, which is a not as common opportunity, the props dont impress however. Dont do anything based on made up concepts for props (concepts like chakram assasin are o.k. but avoid nonexistent things, they…
Looks great! The only thing I'd have to say is this. That random volumetric godray really stands out for no reason, and it is coming through a solid object. Just looks wrong. Also, since winter is my favorite season and I get alot of the white stuff up here, I find your snow too flat. It lacks volume and just looks like…
I read something awhile back that had a list of what you needed to learn to become a concept artist, and there was a variant for environmental artist. I just thought of it in terms of which would I like more, building really cool landscapes/environments, or characters/creatures? They both appeal in their own way, and…
Just finished my first semester of 3rd year at university! Did a composting and animation assignment this term though once I've done the breakdowns for the comp I'll upload them here! Here's some other stuff I've been working on around them though! Finished the Paprika paintover! Little bit of prop design with Cactus':…