Long face, untapered back, wacky edgeloops (or the lack of), weird tilt forward, too long face and lack of cheeks, weird breast loops and shape, wide buttocks, crunched forearm. Try to post orthographic pictures for maximum
the eye is way too big and too high...or maybe the ear is too low/small, but there's something here. Proportions are good on the body though definately go for a chinese face, I couldn't imagine chun-li with a caucasian face
Is it possible to just select faces in mudbox and bake only selected? That might be a way of doing it, if it works. Or just selecting faces in mudbox and breaking them into a new object, again I'm not sure if this is possible, haven't explored it that much myself.
actually thats a lot higher poly thasn it looks. you have the back faces deleted and stuff? not really sure where all those faces are going torwards. Is this a wrap now? or what else you gonna do to it?
It looks like you made one arm, then copied that for the second arm. Did you remember to invert your faces on the right arm? Select the arm and then select Face / Reverse Vertex Order from the menu along the top.
<I've drank half a bottle of wood finished 15 yr Glengoyne before I typed this disclaimer> Originally I was going to explain that Daz was much more educated than I and that was able to rely on that to get into the states whereas my dumbass self only has a 1 yr HNC in information technology (yes you can laugh) to my credit.…
Basically, I tried a new workflow involving polypaint and even though I was slow at it at first, eventually, I will incorporate this work flow into my own now. Also, this is the first time I've deviated from a realistic face to a more stylized face. Will post low poly soon.
Hello guys, Do you have any idea why my Ddo rendering is looking like that ? My mesh is super clean [xformed, no face flip, no spike, no manyfolded face, etc ...] This bug happen only with a custom mesh ... With the plane it's looking fine ... Thanks in advance.
You can't push an edge outside an existing face in max but there are plenty of other ways to achieve the roof overhang example. I'd probably snap my pivot to one of the top vertices and scale it although using face constraint might do it
@Ruz Yeah, start of Verstappen's championship winning streak until this year. When at the final race on 8th Dec 2025 Abu Dhabi F1 GP which had come down to a tussle between 3 drivers for this year's title Oscar Piastri, Lando Norris and Max Verstappen. Norris took the win, becoming eleventh British driver in the history of…