Rebaking normals from the low, if your normals are synced up properly isn't a bad idea. You're more likely to have all of the details line up if you bake normals, diffuse, spec, and gloss from the lowpoly than if you bake the normals from the high (you may get projection skewing/errors with a lower resolution third person…
Hi all! I've been wracking brain over a dilmma I've encountered and was hoping for some advice from you experts. I have a character mesh that several pieces of armour have been built around. The whole character will be going into Zbrush for detail and normal maps will be generated. Is it best to work on each separate…
Updatez! Evening all! So I havent had a great deal of time for personal work recently, I did the talk at the Bournemouth BFX festival a week or so ago and work has been my priority. Every few hours I can steal here and there I have been doing alittle work on the Diner Diorama. The actual structure is based on an actual…
Would like to get paid but don't mind working free for smaller projects. I've been out of practice in terms of making music for games and i'd like to get back into it. You can find my normal music here https://www.powerpc.me/ All of my music and ambiances for games here https://powerpc.me/sound-design-examples.html I work…
Hi, did another change during the tests of production light baking and some changes on lightmass ini i also found a bunch of materials with lightmap size unoptimized, i think this was the culprit where is pushing my baking times to nuts... anyway, i have optimized and going to test tomorrow having anything greater than 2…
Sebas, I like that you're thinking outside the box and able to come up with creative solutions, I wish more people would do that, but like Per pointed out there are some problems. That example would fall apart when baking, it will create a nightmare cage and won't capture seamlessly like per pointed out. You can get around…
https://www.artstation.com/artwork/BX1ZPz Hi there! With this blog, I want to share my progress on a project I made. The goal was to have a Tomorrowland themed cinematic video of a book. I am now improving the project by applying the feedback that I received. Feel free to add your own feedback in the comments! Final…
Hi there ! I'm making my first trimsheet texture and I having issues with seams.. First, I made my base on maya with grid snapping, so all is perfectly tillable Then, I sculpted the details on Zbrush with the WrapMode to 1 so the pattern will repeat perfectly Next, I went to Substance Painter to bake all and apply some…
Cheers! Yeah the image adjustments I usually only use on stuff that is not super important. Like fixing base (photo) textures and what not. I usually duplicate a layer before doing the "destructive" filters/adjustments anyway. If I know I need finer control, or want to change a bunch of layers at the same time I use the…
Hi! We are looking for a talented stylized 3d artist who can remake our prototype scene (detail level similar to topmost screenshot) to make it feel less like modular assets mashed together into something that feels more cohesive and polished. You will do this with the help of guidelines drawn up by a concept artist. The…