I've done a terrible thing... I didn't realize I'd put UDK on my C: drive... which i formatted yesterday... Sixties levels and intro were on that drive... my goddamn accomplishments from the last few months that I was really proud of are gone. Since it's an SSD i can't do any recovery either. I've basically lost the map,…
That's looking a lot better! :D Water is a very tricky subject to get 'right', but no matter what the values in the Emissive channel, as long as the transparency is set right, it should look clear. To get more intense lighting from the water like in the concept, try adding a 'Multiply' node (hold 'M' and click in the…
Yea you won't find any good cloth tuts on DT. I recommend Cloth Techniques and Advanced Cloth Workshop from Turbosquid. They're for subscription but this guy on Youtube has uploaded some/most of it here's the first tutorial [ame=" https://www.youtube.com/watch?v=_9rMFCh74jk"]Turbosquid Cloth Tutorial[/ame] If you're doing…
I suppose the AO of the bricks are too strong at the renders, I could bring them down in some areas, but would take too long to push them all back now. (as I have already spent a lot of time on this and I rather finish it sooner than later) I must say Angel, that you are not the first one to point that the definition is…
EDIT: didn't realize I was painting over a paintover haha. I should read/observe better. Oh well, could still be useful :) Hey Brad, this is looking really good but just a few little things to help you push the likeness. Look at the paint over Ive added and look at the red lines. This is me just nit picking though, so…
@ Tits -> Thanks Marie! before i was little worried, why i am not getting any crit..hehe I will keep posting updates and I am much of determind this time to not make any delay for this guy, target is to finish within a month.:poly142: @Beefaroni -> Thanks a lot, Glad you like! :) @Leleuxart -> Thank you! :) @Jacob07777 ->…
@Mant1k0re I think that the rectifying is done at a UV level not aware of the orientation or scale in your 3D mesh. As such it is very relativ and works with the input orientation / scale of the UV selection. Will hopefully investigate a bit more on this stuff now that 1.0.0 is out. @wannabe Didn't make it into 1.0.0 but…
My god, what a let down of a movie... The makeup effects were superb! The feeding scenes were beyond wonderful! Greg Nicatero did an amazing job! (I especially like the added detail of the nose bone protruding a bit out of the decaying nose). The Story was so-so, I wouldn't expect much from a zombie movie, though it felt…
good to see you posting, thnom. i guess the best piece of advice i can give right now is that even though we all grow up drawing on white paper, it's really not the best idea for working in color. the white background overpowers color and makes it very difficult to handle choices regarding contrast, especially, since the…
Used to be some long-winded threads here debating Biped vs. Bones, seems they're gone. Basically, most agree Biped is good for quick one-offs since it is fast to setup, and easy to save/load anims. But bones are much better all-around for everything else. Many think Skin is much easier to use than Physique, although some…