Oooh we're getting close! I had commented earlier and got my dates wrong about when 2nd and 1st Place winners will be announced. This Monday the 2nd Place winners will be announced with 1st Place winners being announced on Tuesday, the day after. The Brawl Contest's 3rd Place winners are posted below. Congrats to you both!…
Hello, my name is Peyton Thomas. I am an aspiring 3D artist who lives in Austin, Texas. In this post, I will be talking about how I constructed the bridge environment I constructed, and the techniques I used to build it. Star Trek is my favorite franchise, and it’s the reason I wanted to go into 3D art to begin with. It…
To each according to his contribution indeed, but it rarely - if ever, stops at that, now does it? Seems like like socialism is the next big thing in America and the rest of the world - something that hot-headed youngsters will bring up at the slighest sign of cracks in the current form of goverment. It's conceived as the…
Well, it's a TD tool, what you expect? Everybody in Houdini community are doing their own tools. As for selling stuff to other people (non-houdini ones). It would work if company approach was a little different. To put it into perspective, so that you would understand what I think about SESI and their approach this days:…
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
How to combine 32-bit displace maps + Not Enough Memory OVERRIDE Displace Map Generation - 4K 32-bit EXR with highest settings - from one apparently too large subtool = ~22 million polys gives the error Not Enough Memory with Multi Map Exporter, despite my PC having a lot more than 4GB RAM. (I don't want to retopo into…
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
Armour Breakdown of a standard set of armour for a skell. The pieces on the list, in descending order, are coordinated by colours on the diagram from Red to Violet: 1. = Red - 20. = Violet. The armour of a skell, contrary to most mecha of similar proportion, has very clear segmentation. Since skells are designed to be…
This tutorial will show every step in making custom patterns for DDO. I am by no means a Photoshop wizard and I´m sure there are multiple ways of reaching the same if not better results, but this is how I do it. Most smart materials can be created using the already included materials and the Dynamask editor, but for those…