Always an interesting topic. Two notes : - Even though it is always good to break down a test to its bare necessary and sufficient minimum tech requirements, here the test might be actually be *too* barebones in the sense that it is not necessarily representative of an actual asset. By that I mean, if the project did…
I'm glad you guys like the alphas. I can't take credit for them though, they're from here I'm done! Here are the final screenshots! I ended up re-doing the lighting and post process from scratch. I was having alot of trouble with the bakes so I watched one of the Unreal Academy's lighting tutorial and it helped to setup my…
It's been a while since I've updated this thread. (closing in on 10 months) But in the intervening time I have not been idle. To be honest, I spent a considerable amount of that time out of work. Unemployment sucks. Thankfully, I have managed to secure a new full-time gig, and my after-hours productivity has been off the…
It is very possible that your colorimeter isn't working proper (due to age, or very possibly it not being designed for the types of displays you're using it for, etc). That being said, I wanted to mention, This sort of defeats the purpose of monitor calibration. The calibration process generally automatically adjusts (or…
Great portfolio and environment design. Nice to see people using blender I still love it. Very highly promising if you have 2 years before graduation. Seen quite a few bad portfolios from people that claimed to have spent 4 years at college and not close to this. My issue, which isn't about the…
Apologies in advance, as this is a long one... While there isn't anything inherently wrong with the scene, you need to ask yourself what about it is going to make it look attractive to your audience. What is the purpose of the area? Perhaps telling a story about what happened/goes on here, or showing that the area is lived…
My general advice for portfolios that work the best- create the portfolio for the job you want. Most art directors when looking at portfolios look for things the resonate with the project they are working on. For example, if your portfolio has a few top notch gun models, an AD making a real world FPS game would be more…
Harsh reality if you want to hear. Your work shows improvement, yet you really don't demonstrate a large enough body of work. It's too heavy on weighted to marvel characters at the moment and even those are not executed at a quality level to work on those IP. They are at an acceptable PS2 quality level but the industry is…
Wow, you're really a dick. But I want to get past your poor attitude and just answer your questions, since there are some good ones. You need to check your attitude though. Valid critique. We're working on things. Many improvements are probably not so visible to you, but they have been coming in steadily. Fixes take time.…
It's pretty much a sliding scale, what saves you time, costs you in quality and what gives you quality costs you in time. There really aren't any quality automated lip sync tools that do a good job, they're all pretty terrible but some of them might be within your tolerance of acceptable, it really depends on how low you…