Thanks. I have both baked and Photoshop "hand-swizzled" the normal maps accordingly, and I will continue to look in that direction. I had gamma/LUT correction switched off (Max2016), but will play with the settings a little more. It could be that my islands are just laid out badly with respect to U/V axis(!)? I'll be sure…
A.Hauber Hey Andreas! :smiley: Thanks for the kind words! The project took me 3 months working after hours. I will not continue working on this project because I already started on the next one which will include a playable version. :wink: I did use Ivy generator but it had way too many polygons to place in a game scene,…
@stevston89: awesome work man, really like the style you went for and good going to get to the stage you have! So here's where I've got to, obviously no where near finished in terms of a game ready model, but struggled to find a lot of free time to crack on with this character, but I'm going to continue with it and…
FRIDAY WIPS!!!! So got a little of time to work on Mars, I put in place holder particles to kinda get a feel for what I'm going for and started to flesh out some of the background with some of the meshes i have already made. So i need to continue fleshing out the background and get the particle emitters to a better state…
Thanks for the input. I will surely do that. Although, I have to continue working on the piece as it is a school project (ugh), need to make a low rez model and unwrap it. I definitely need to work on the hands and face...can you clarify more on the "lumpiness" of the character.... Another thing...how much time I should…
The game uses gamebryo so it is pretty easy to extract files from the game. Here are a bunch of the cell phone pics the girls send you, for your enjoyment. http://imgur.com/a/xpFW6 Also i noticed that they have development files packed on the retail discs. http://imgur.com/a/Wm3GX Notice the one that says "press any key to…
Second UV sets aren't supported in CE3 as of yet. Vertex Colors I'm not sure on. Vertex Alpha is already being used for the blend layer, but I haven't been able to get both that and vertex colors for shading to work at the same time. I don't know if that's because I'm doing something wrong, or because the engine doesn't…
So back with a little update. Changed the lighting and trying to give it more of a "mood". Going for a morning after feel. Adjusted the layout of the center a bit and added benches. Going to add more flower pettals etc and a little altar/offering on the platform on the left and continue my struggle with the lighting ;p.…
Concept dump: Continued: The Volvo courier joke. :) Spring Festival HUD, this will be reworked to have a few more horses after some feedback. Update incoming in the next day or two. Storm spirit is an awesome character. Cranked this concept out between Christmas and New years. Crazy schedule. Bounch made it happen. Ember…
I think that you guys, are right I did quick test with reimporting to painter same textures that it exported, and it looked almost same , so thanks for comments. I will just continue doing things and post enviro progress itd. Thanks for help! Hah MattyWS you're 100% right ! Eagle eye! :DD I didn't do it because it was on…