I think you can do that only by eyeballing it and checking its settings in Zbrush/Materials tab. It's not that complicated I believe it should be just basic Arnold Standard material with Diffuse - Pure white + Roughness adjusted close visually to the Zbrush. The rest is really basic stuff. The only thing probably that is…
I have been working on a new scene fan art from Final Fantasy IX and this the first group of assets ready, more about it on https://www.artstation.com/artwork/Dg2RE and about the scene https://www.artstation.com/artwork/9YE6v model
How do u enable AO in cryengine 3? I'm doing a indoor scene and it just doesn't look right:(:poly127: Any advice on how you guys do it when starting a indoor scene in cryengine. Thanx
I made a fire material in UDK along with a showcase scene and thought that someone might find it interesting so here it is: [vv]41496883[/vv] There is also a 'behind the scenes' article. I hope you like it! :)
Hey Guys! This is the scene that I'm work on while in the quarantine. I'm think that I'm very close to finish so I want any critiques that make me push forward the quality of the scene. Thank you.
I am working on a lighting study and try to re-Light this beautiful scene of a Sci-Fi Bunk created by Liam Tart. Here is the Original scene of Liam Tart. Any feedback would be appreciated Thx :)
Hey! Im currently working on an environment scene and I could use some advices. The scene is inside a train wagon and I i don´t know if there is missing something, so what are you saying guys?
Scene lights are on, Default lights are off, and yet, everything is dark. That light is pointing directing and obnoxiously at my scene and nothing is being lit. What's a girl to do? Please and Thank You
So I have been away from the online art scene for a few months. Yo!- to all my Seattle people. Dragging face on the slow contract scene. Here is some of the stuff that I have done for fun.