I just wanted to say congrats on making a working business out of this, Your dev threads for ADN tools prompted me to make a bunch of tools for max that directly contributed to shipping a title and led to me investigating a whole world of cunning shit.
What's going on, fellow devs. I made this short tutorial about how to create LODs in 3ds
Max and Unreal Engine. Additionally, I’m
giving away a game-ready asset which you will find it in the video’s
description. Hope you found this
useful and Happy Merry Christmas. Thanks :) Video: https://youtu.be/ajqbPC8rN54
Dear Polycount Team, here is a project I am working on at the moment. It is a hospital corridor in UE4 where I tested some of the new ray tracing features. I am close to finishing this project and it would be great to get your feedback on what to work on and how to improve the current scene: Looking forward to hear what…
Dear friends, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://liman3d.com/gamedevtools.html Happy holidays from…
Hi Poly count, In a dev kit like UDK, what would be a reasonable poly count for props such as doors, desks, or basically any prop that would help populate a level. I find myself modeling often but without any idea what to shoot for as far as poly counts go. Thanks in advance.
I haven't been around much on forums lately, I'm afraid. However I did recently redo my webby and there are some updated gallery images to look at if you like. Hope everyone can see the links / scripts etc... I hate web dev. www.daveking.com.au Lots of sculpt images and concept art added to the gallery :poly124:
Hi all Please help me with below question: I can not find the function Exclusion Volumes & Inclusion Volumes on UDK(Version Dec 2010), refer to marked parts in the images attached. I am not sure if it still has this function in somewhere or has been removed . it will be appreciated if somebody can give some comment to me ,…
While i'm Figuring out the VRay Fur settings for my Deer model, I decided to give one my characters an update with a different look and add an accessory. - Before - After Still working on the Rig/Skin, Looking to achieve an appealing "cute" character, any input or advice/crit to get there i would love. Still searching for…
Hi to all polycounters, my last work is an assault rifle loosely based on a Deus Ex 3 weapon (FR-27 I guess), I've just finished the hi-poly version, and before start working on the low-poly I wanted to ask you for some advices\opinions about my work, thanks in advice. These are the screen of the weapon:
Hi, Im working on a enviroment in UDK together with my classmate Daniel Guttierez Anaya. Our inspiration comes from Killzone 3,and Deus ex: Human revolution We want to create a sci-fi experiment lab where things have gone horribly wrong. here i'm starting this with my current assets, 2 wallpanels