I've been doing 3d modeling for a few years now and some months ago I wanted to learn to use at least one game engine to show my work outside of 3ds max. I tried UDK but it was too complicated for me at the time so I tried Unity instead. I managed to grasp the basics quite fast and exported a few scenes I already created…
I'm learning realistic offline rendering using mental ray in 3ds Max and really confused. The material creation/testing process is SO slow. I like seeing my work in progress in real time (like in UE4), but in 3ds max its like totally guess work. Its difficult to create something like old glass details or detailed fruits…
Blue Isle Studios is hiring! www.blueislestudios.com We are looking for a skilled world builder and 3D artist to help us out with our brand new game; a first person exploration/adventure featuring beautiful and vast outdoor worlds. We are looking for someone with a ton of passion for games development who will become a key…
Team: Epsilon Games. We are currently made up of two members: me, who is in charge of overall game design with a good handle of Unreal Engine 4, and a programmer with years of experience. Both of us have decent knowledge on how the video game development and production process goes. Why Join: We have many fresh ideas fully…
Who are we: Hello! My name is Ethan I'm apart of a small indie dev studio that consists of a total of 2 people :) Who we are looking for: Currently looking for someone who can draw 2d concept art and then 3d model the concept art. The Job & Game: We require concept art of the towers the animals stand on, and the animals…
I gave the cube 1 smoothing group (no hard edges) and baked again just to see if it would resolve the issue, but it still looks bad with a metallic material with GGX. And I forgot to mention that before I posted the topic, I also tested with a bake from 3ds Max (skipping Painter), exported tangents and binormals, and mesh…
TU Dresden Immersive Experience Lab (IXLAB) is seeking student 3D artists (generalists, world modellers, technical artists) to create worlds, creatures and characters for our XR projects. Desirable skills and experience include: * Environment 3D modelling and texturing (e.g Maya, Blender...) * Modelling from the real world…
I am planning to design and manufacture keycaps; but I have not much of skills in terms of making organic shapes here is what the job needed: - Cuteness is the no.1 priority - a 3d model of deformed rabbit in specific dimension, fur required, no texture required - 3d Printing friendly, cad friendly model (lower amount of…
Sorry for my poor english, I am not english native.. anyway, these days I tried to learn blender 2.8 because I heard many good reviews about it. I conclude to turn back to 3ds max because of some critical nagative aspects of blender after a month using it. first, I can not find 'edit poly' modifier equivalent function in…
Hi, My name is Joon Ho Lee (3D Artist) I am a flexible and creative Artist with a strong work ethic who is always excited to design fun, easy to understand apps and games with beautiful visuals. My deep experience creating games and designs from inception to completion is one of my strengths. I have a passion for 3D/2D…