I have been looking for this function in XSI and just cant seem to find it. In blender there was an operator called "Remove Doubles" and what it would do is weld vertices that are within a threshold that you can set (default 0.01, doubled vertices). XSI obviously has this functionality, but I cant find it, and strangely I…
Hi guys, I'm doing a test and for some reason the objects in the scene do not show up in high quality rendering mode. I'm trying to view the normal maps quickly but all I can see is wireframes.Everything shows up fine in default quality and the scene renders fine as well. If you know whats up, I would love to hear it,…
I've just got the latest version of max (2018) When using the UVW Unwrap editor, the settings do not save when you select 'Save Current Settings as Default' in the drop down menu. If you collapse the modifier, and then go back in, none of the settings are saved. I've opened a bug with Autodesk, and posted on the Autodesk…
Hey man, good stuff. I think your character is coming along nicely. I'll preface by saying i'm not a character modeller. Things I noticed that can help push the final render, mostly by comparing with your quality benchmark piece here https://www.artstation.com/artwork/KekQgW presentation: I'd pay more attention to the…
Ah I see the difference now. I can't replicate the issue, using the moi exported one and taking it into and out of it from max it was fine I'm guessing you are modifying the normals in some way with import or export settings, or having unlocked normals or maybe allowing Maya to use it's custom normal settings which is on…
20200422: - Anatomy study - Eye socket edge shading practice (3 hrs): Tried to be more conscious about how to produce my edges. Not a lot of variety yet as I try to get one technique down. Though I'm wondering if clamping values has its place or pushing contrast by default should be a no-brainer. We'll see! Grinding the…
Been working on graduate classes & personal projects during the quarantine. I wanted to get a better grasp on PBR rendering/Marmoset Toolbag before jumping to another huge project The bottom four spheres are materials I've made in Substance Designer compared to four of Marmoset's default materials. I think mine need a…
Cranking it up to 20 was old-school, pre-GGX microfacet shading model. You shouldn't have to do that anymore. No material is IOR 1. That would be for air or gases. Metalness automatically takes care of the IOR(fresnel) Before metalness, cranking the IOR to 20 was a hack. All it is doing is widening the angle of the…
It used to be in 2.79 you could call it by pressing F6 as long as you didn't touch anything (not even a selection). I really don't know why this F6 functionality was removed from the default keymaps. Nevertheless the important thing to know is that operators such as this one can only be tweaked immediately after using…
Spherize can do that. http://www.creativecrash.com/maya/script/spherize-selection-maya-plugin-pymel Also, this might work: Select the vertices you need>Create Deformers(Animation)>Sculpt Deformer(default settings) and then scale the locator accordingly to start ¨spherifying¨ the selected vertices accordlingly.Maybe will…