Justin Meisse I'm not asking about thread titles in particular... When I say "project" I refer to anything from written works to sculpture to (insert whatever a project can be here). I think you've come up with a good idea for naming stuff, though. Having a sounding board to throw things at and riff off of seems to be a…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
Hello Members of the Polycount Forum, I am the author of the article and first of all I would just like to apologize for my ignorance. I have been doing a lot of interviews with 2d artists and even a sculptor that I've found on deviantart.com and I wanted to branch out and interview someone who was working with 3D…
books, great part about books is you can create what you read, and its completely your interpretation. Also just seeing and experiancng a lot of things. if you ever get chances to travel do so, and let your self absorb everything possible about the culture your in and the visualises you see. Also just building up a great…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Hey guys, I'm sort of looking for some sort of a benchmark for how long it should take to do certain things. For example, a blockout, I've spent like 2 days on and off working on one for an environment I want to do (I have school to worry about too), and it just dawned on me that I should be way quicker. My goal is to…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
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