Hello guys, i am a 3d artist, i can draw decently with a pencil but i am struggling with coming up the exact details of things. I find it easier doing subtractive sketching in photoshop and making silhouettes but apart from some major big shapes, i cannot visualize the rest. Trying to blockout stuff in 3d will only…
Hello! I'm making a window into space and I would like the texture of the stars to look like it's always the same distance away, so it would need to shrink as the player gets closer, and increase as the player backs up. So far I have the texture move horizontally with the player, but I can't figure out the scaling thing at…
Okay, sometimes you have to select in a loop, but the main issue in your original post was the duplicate work. You can take advantage of subtracting bit arrays to avoid the duplicated work. Check out these two functions below. The first takes 11 seconds on a default teapot and the second takes 1/10th of a second. The only…
You need to get your terminology right. The way you're asking "rigging vs morphs" makes it sound like they're opposite things, but they're not. Rigging is the process of setting up a mesh to be animated, usually providing a convenient interface (like visual controls) for the animator to use when animating that mesh.…
Hmmm maybe I am just over complicating things. I am at the stage now where I need to start adding textures to the walls of my map and start making and adding in props. For some reason I thought it might be easier to export the whole map into Maya and texture it in there. After a bit of thought this probably isn't the best…
Knowing Dave personally having worked with him when he was just an intern at Midway many years ago I can say that this guy has grown more in those years since then, than most other artists I know personally, including myself. Dave does something a lot of people don't and always seems to give us nice renders as well as sexy…
I was reading a thread about a student who's tutor said if you expect to work in the CG industry you HAVE to use booleans. Obviously that's absurd, everyone has a different workflow. But booleans are notoriously unpredictable, I say this as a max user I don't know how effective it is in other apps, so I was just wondering…
Hello. Can anyone please tell me - is there a possibility to insert a pre-modeled detail of any complexity in any part of any surface of my design in Fusion 360 or other CAD software? I use CAD software for concept design sometimes. For example in Revit we have some sort of surface-based families. In 3ds max we have this…
Sorry for resurecting this old thread, but I'm stuck with a similar problem: I need Max to return the number of Elements/SubObjects (4 in this test case). I tried getOpenEdges and converting these to FaceSelections and reading those but I'm stuck now comparing these to get the number of Elements. Am I on the right track…
While the size of the church cant change on the exterior, are you allowed to edit the interior? The reason I ask is that if your scale is correct in that image (the size of your room compared to the assets in there) then you will be looking at a lot of empty space. You could create a floor plan which includes different…