1. Formulate a high level concept of the game, this is essentially a presentation that defines the game to anyone who is interested, its essentially a pitch. But its also used to keep everyone focused on the same game. 2. Begin to get all your development pipeline in order, what engine? what source control? build process?…
Next up was rigging. This is my first non-skeletal rig, as well as my first rig with custom controls. Rundown: Front autocannon actuates by rotation of a 2-axis control (represented by a pistol icon). Manipulation of the control rotates and pitches the gun, and rotates the lower camera array in sync (the camera array does…