Hi everyone, I'm looking for an experienced 2D environment illustrator / key artist to create a high-quality fantasy key art piece. The goal is to achieve a premium, painterly illustration suitable for marketing materials. Art Direction We're looking for artwork with: * Storybook fantasy atmosphere * Painterly rendering *…
Update E X C A V A T I 🔴 N ™ | GoldSrc | Europa sub-surface bio-research station & other progress | The image shows one of the interiors of what would be a quite large bio-research station on Jupiter's moon Europa, with a surface and this sub-surface level containing crust-suspended modules. For those curious to see an…
Hi, i am a solo developer working on a survival game in unreal engine. i recently hired creature artist from here. I'm now looking for a 3d environment artist who can work at fixed rate and make realistic style not stylized. each environment has 10 sections/landscapes attached one after another. I will provide references…
Currently, my plan is to give them suspenders and Jorts, since I want to showcase more of the leg anatomy and anatomy work in general, but haven't finalized those yet.
Hello everyone! I’m working on an environment art project based on Venice, and I’d really appreciate any feedback or critiques. I don’t have much experience in ZBrush, so most of the work will be done in Maya. Thanks in advance for taking a look.
Check Out My Previous VRChat Avatar Commission I Made For One Of My Discord Client You can message me on discord for your own custom avatar my username is denzophagee Thanks 👍
@Pep_mepla Looking good :+1: Do you have any dynamic/ interactive elements planned? Started with a blockout of the corridor in Unity, using baked lighting. Possibly trying some looping level? I'll use texture sets from Polyhaven as a base. Blockout with primitives Still primitives, applied some textures from Polyhaven Next…