I still like the idea with the easels, for now they are hanging by wires attaching to a wooden baseboard. That showcase needs some touch-ups, so I might bring in a couple of easels later on. But yeah, there is no way a painting should hang from drapes
Quick update - the bridge mesh is finished, although the rope texture still needs a bit (or a lot) of work. (And for learning purposes, I rigged and animated the bridge so it sways back and forth a bit, as I've never done anything with skeletal meshes in UE4 before) and also have some water drops falling off it in a few…
This made me laugh at how similar it does look, great start. Couple of things: Bigger ears, thicker ears even more so, more shape to them and larger ear lobes from what I can see in that small pic. The nostrils need work on the holes and above on teh fibro-fatty tissue. (checked the anatomy ;D) I agree with two listen, a…
Zombot studio is a newly founded independent mobile game startup. At Zombot, we aim to bridge the gap between AAA console production and mobile platforms and bring top tier experiences to the mass market. The Company is founded by industry veterans from EA, Bungie, and Kabam. Together, we have worked on and built some of…
thinking about a reason to have ramps, I would go in the direction of, that there are some heavy stuff on wheels that need to be transported trough these corridors allot. There fore I would place as little obstacles that could block little wheels in these halls as possible. Those large ridges you have at the start and end…
Alright Maya is driving me nuts to do the most simple actions. Not going to rant but in an attempt to not throw my pc into the wall... All I wanted to do was bridge between two edge loops that's all. THAT'S IT HOW MANY BUGS COME FROM SUCH A... no no.. calm.. It was the first action on my model in Maya so no need to worry…
No problem, keep at it and try to focus on one feature at a time. Start with the forehead (which is looking closer already) then move down to the eyebrows (the dude's eyebrows and brow ridge are almost horisontal, yours are curved too much down on the outside). Eyes need to be made larger but the outer edges should be in…
Having to learn Maya coming from Max I was really missing the super smart create script Pedro made So I'm trying my best to recreate it, being pretty new to Maya and python I'm sure this things can be done way more efficient and the functionality could be improved, so please feel free to post suggestions. I have developed…
Hi everyone, Cheers for the replies, Spending a wee bit more time on it and come up with the following workflow. Using bridge you can import export a shared keywords list which means that with a massive texture collection you can break down your keywords for specific projects but still have a general tag set too. Handy I'm…
Really good start! With her outfit and everything on it's looking solid for the most part. There are some anatomy touch ups but if they're underneath the outfit and not going to be seen it's really not much of an issue. :P The hands definitely feel a bit rough for the concept, I think her hands would be a little softer and…