Hey Polycount, So with the release of MK11 I started looking at the fatalities for some of the characters and was really intrigued by the gore system the people at NetherRealm have been using for their past few games, and thought maybe we could create some discussion and have someone throw some light about how it's made,…
This is my first post so yay me. I graduated from college at age 22 and got my degree on game arts. I thought that's all i needed to get into the industry but I was so wrong. I started to realize that my art work was not so great and was not going to make it. I got a job testing games for a few gaming companies but somehow…
I know the guys at Dota2traders.com helped out Cyborgmatt with some loot when he did his one year anniversary give-a-way. We could potentially organise something with them? The sponsor idea is also a cool one, that could definitely be considered a worthwhile title to have for someone. I think it would help if we took a…
I've been where you are when it comes to my views about blender. It was very much on/off for me since somewhere around 2.4x ish. At this point I've really come to love it and i use it at work almost daily when it comes to real time assets. What did the trick for me is an all customized UI and addon folder... Let me link…
[ QUOTE ] atkins diet seems like the quick fix diet to me. You shed pounds quickly, but it doesn't really change your lifestyle and eating right. [/ QUOTE ] Low-carb eating works as a lifestyle. I eat maybe 50-60g of carbs on a day I'm not lifting weights, and while that's not Atkins induction restricted, it's still maybe…
Hey, I really love the concept. At the moment it feels like you're getting in your own way with your water setup. That depth fade node is probably not working out for you in the Base Color, especially if it's default settings. The way you have it now, it does something and the second node completely overrides it. If you…
Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
Hey all, So I was giving Child Of Eden a whirl the other day (if you haven't heard of it, check it out, it's basically REZ2 and plays great on a regular controller - no need for a Kinect) and got struck by the introduction sequence. Great video footage mixed with elegant motion graphics. [ame]…
Hey guys! I just stumbled upon another cool use for a piece of hardware I've had for awhile and thought I'd share. I've had a cheap $60 mini drum pad (you can get a cheaper one for $35, posted at the bottom of this post) I use for working with music and found a program that can remap the midi inputs to any combination of…
The trailer comes off more like a video made for an artists portfolio and not a trailer for a game. I say that only because it falls victim to a trend in environment art videos that I personally despise: Forward, swooping dolly shots or vertical and horizontal dolly shots that are overly dramatic and clearly focused on an…