Great progress @illumisanic! Love to see it textured and thank you for the breakdowns for others. Once you add the stickers as the little pops of color I think it will definitely feel ready. It's obviously a bit late but I made a made reference board tool that will automatically generate modeling sheets for you. They are…
Once I started to work on high poly models that needed sculpted details I went with Mudbox because of the appeal of the UI and the promise that was Mudbox 2.0 back when it was owned by Skymatter. I regret it very much as Mudbox got bought out by Autodesk, now it's in the almost meaningless update for lot's of cash or…
Just make sure to get one with a high resolution obviously, and as low refresh time as you can for a good price, as well as high contrast. I would rather have a 19" with 2ms response and 10:000-1 contrast over a bigger screen with worse specs. I have a 22" right now with i believe 2ms response, 1680x1050 res and 3:000-1…
Hi, everyone. This is my first WIP on this forum. Decided to model a weapon 'PP-2000' for some contest to practice in modeling/uving/texturing a game-ready asset. My progress so far: Having a problem with modeling flash suppressor: Help, please:)
Here is an excellent list of the decades top documentarys, 2000-2009 Alot of really great ones in that list: http://www.ruthlessreviews.com/9806/the-decades-top-docs-2000-2009/
Really, are we still saying this? C'mon, at least bother to read the thread. The extra costs associated with owning a home pale in comparison to the net loss you take when you rent. The only situation this is going to be true is when you're comparing $200 a month rent to a $800 a month mortgage or something equally silly,…
Easy enough to track down. Dreamworks release all their numbers in their annual statements, which are available on their website. Real numbers for 'Hollywood Accounting' usually come out when there's a lawsuit; i.e. when someone has a profit based royalty contract, but never received a penny for it courtesy of the film…
Doubt there are any mobos that support x2 5000, but dont have PCI-E. Get the extra 2GB of ram, should run you $50 or so. Then upgrade that videocard, for about $80-90 you can get a 9600 GT http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&Description=9600%20gt&bop=And&ActiveSearchResult=True&Order=RATING $100-120…
That looks like Unity! Here are some options: EDIT - It was material.color.a material.color.a (or similar) can be scripted. Attach a script to the emitter or something, and fade it. So: instantiate (Z prefab, which is a plane - NOT the Unity plane with 200 tris - with texture and shader with transparency)…
I'm having a excruciating pain figuring out if there are other ways to work around this horrid new axis they have as default in the view port window of Maya 2008. Is there a way to get the old view axis back?