"The mercury-based preservative thiomersal (commonly called thimerosal in the U.S.) has been added to vaccines since the 1930s to prevent their deterioration.[18] Its use in vaccines has been hypothesized as a cause of autistic behaviors.[64] This hypothesis is controversial, as much evidence suggests that the cause of…
Leave the resolution at 72. Even if you were rendering for print its usually faster for Maya to just render at 3 - 4 times the dimension sizes than it is to render at 300 dpi*. Then go into the Maya Software tab, and change the Quality drop-down to Production Quality. This is a preset that will also change the Edge…
@Wendy de Boer > Some of the issues you've brought up have come to mind, and I realize that Austavin is quite poly heavy, which is why I'm going to make an effort to lower the polycount before exporting the model to a series of md2s. Austavin is currently made up of 1230 patches, which will translate to many more polygons,…
the polygon count is crazy - I see way to many spots that could be fixed and by that reducing the polycount without any or much changing the actual shape. normal map looks like bump map,- why then even add it? Did you just used them because everyone is buzzwording about it? - ditch stuff that dont make sense like the…
In the Application Section Numerous Red X's: Event Type: Error Event Source: RaySat_3dsmax8 Server Event Category: None Event ID: 2 Date: 10/13/2005 Time: 12:35:18 AM User: N/A Computer: 1x587d7x7 Description: The description for Event ID ( 2 ) in Source ( RaySat_3dsmax8 Server ) cannot be found. The local computer may not…
Offline CPU based rendering performance is going to scale reliable with raw CPU power, which you can find benchmark numbers here: http://www.cpubenchmark.net/high_end_cpus.html also searchable list of pretty much every cpu: http://www.cpubenchmark.net/cpu_list.php For instance: I7 950: 5,667 I7 4770K: 10,130 So no…
im a bit stumped as to why you'd bother doing this but im going to assume you have your reasons it works fine if you triangulate the mesh first so Noors is probably correct. the bad news is that if you run it on a mesh with about 1600 triangles it hangs in 2012 (posh i7 with 8gb) if you're planning on greebling or similar…