Could anyone give me some ideas on how that I could possibly make this shape guide a constant tunneling swirl of smoke? I have tried particle guides in the force field section, but the shape is so large that it seems to be bugging. The particles shoot all over the place when I turn the force field settings on. Then I tried…
ill just copy/paste what i wrote in the unreal thread. those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows.…
sorry, I think this is the one to use: polyChipOff -ch 1 -kft 1 -dup 1 -off 0 -ltz 0.5; polyPerformAction ("polySeparate -rs 1", "o", 0); Just copy pasted from the script editor. I think in previous Maya versions you could set a default settings in the optionbox for every tool, that it would use every time you executed it.…
So I'm using this video tutorial series: https://vimeo.com/67012979 to make a Cartoon eyeLid rig. Here's the Script I'm using: from maya import cmds , OpenMaya def getUParam( pnt = [], crv = None): point = OpenMaya.MPoint(pnt[0],pnt[1],pnt[2]) curveFn = OpenMaya.MFnNurbsCurve(getDagPath(crv))…
Yo all! Wondering how i can move this components shell in absolute without them to collapse at the center point :( I saw an artist do it on max and want to do it in maya , and i just copy this phython script : import math, sys, osimport maya.cmds as cmdsimport maya.mel as mel##Convert selection to vertssF= (cmds.ls…
We've recently heard news about game industry layoffs (EA LA, Sammy Studios, etc...) but a larger number of companies are very actively recruiting and hiring. Microsoft alone has 125 game development positions open. Surreal Software and Mobliss are also looking for new talent. These companies and others are recruiting in…
O.K., after spending much time trouble shooting I think I figured it out. Instead of pushing from Output Map 1 to Mesh I chose Output Map 1 to Output Map 1. Here is my result: [img]http://i.imgur.com/KeicxgD.png[/img] What I still don't understand thought is how in other videos I find the Output Map 1 to Mesh works; it…
you could use an "if" node if your engine has one since it has 3 outputs? you'd need one of the states to be exactly equal to though so it would work as a switch rather than a soft blending. what sort of variable is it you want to pass to this part of the network? i've had a quick play with using multiple lerps and come up…
Hello. This is a relight that I have done using the Subway Sequencer Map that is Available for free in UE4. Of course The first Volume of My lighting tutorial is out now and you can check it out to see if you like it. of course more volumes get released eventually and we add upon the previous volumes and move on to cover…
Hi Guys, I'm currently working on a modular piece for my portfolio in my spare time when I'm not at work. I haven't really made anything modular before in that everything can be reused/shares the same texture sheet etc. Whilst I'm taking up this project, I'm trying to learn as much about it to make it much easier and…