Could anyone give me some ideas on how that I could possibly make this shape guide a constant tunneling swirl of smoke? I have tried particle guides in the force field section, but the shape is so large that it seems to be bugging. The particles shoot all over the place when I turn the force field settings on. Then I tried emitting particles from the curve after converting it to the mesh as seen here, it is too big and requires so many particles. I have also tried making an emitter shape of the same guide over a smaller version of the guide, both in mesh form, then setting on as the flow and one as the domain object for a smoke simulation. But, still the square box effect takes place immediately as soon as I hit play. If anyone has any ideas I would really appreciate it.[![enter image description here][1]][1]