Aye, I tried playing with that ratio, but the default trees are kinda poorly LoDded; from 0.2 to 32 there's about a 10fps and 0 drawcall difference. Well, time to make some trees!
Good morning everyone! I added more closeup screenshots and created a second building modular assets. I created some particles for the moody colors. Enjoy! CyberNeon Update #002!
Modeled rail covers and the EOTech 552. Bump maps for the buttons remain though. I haven't fixed all the edges yet (so they become smoother). Just a couple. But will do in due time!
Hi! Here my modifications Lowpoly: 352 faces Highpoly: 15219 faces LOWPOLY + NORMALMAP The right part of the internal circle is not very good, why? Thank you very much EarthQuake.
(if you dont like coarse language, bear with me, im angry) http://bb.mooseskins.com/rammed/ not only will you lose your licence and go to jail, but you may also ram into some cars and fuck up someone's new car. I was *not* driving, i was in my apartment watching Meet the Fockers (had actually just finished and was going to…
I am looking for a modeller and/or animator to help with a small game. There is no money involved but if the game is good enough then all staff members will get a equal cut of any profit made. The person will be responsible for making low-medium polygon models of buildings, vehicles, characters and weapons. All models will…
Thats not the same as we do. Only the highres mesh does have those ids. The lowpoly does have only one texture set. Here at 4min. https://youtu.be/QJQBaXDKn4w?t=252
Oh dear Username: PEAR Games Owned: 152 Games Played: 81 Games Never Played: 71 Percentage Played: 53.29 % Total Hours: 4449.00 i have 3500 hours in tf2
Ah I see, still getting the hang of this 3D lark! In that case, the normals are certainly carried over: ...but to what end I'm not sure. Gotta add support for material IDs and then 0.2 should be ready :)
I'm not sure if it's GOOD WAY, but it works... And what is also important, BG(first?) value should be someting near 0.2, not 1 (or any other color), because it will create white outline between channels.