Ok, 1 last item (2 technically :\ ) DOAT 2 Spring 2014, Chinese New Year, Year of the Horse, event... ...thing. Its totally way past the deadline, fingers crossed that it will get in eventually. http://steamcommunity.com/sharedfiles/filedetails/?id=220077672&searchtext=…
My friends independent game called Girl and robot just receive an award http://flyingcarpetsgames.com/2014/03/13/memories-of-bitsummit-2014/ its actually my first time witnessing closely how game being developed from absolute zero , with great but humble ambition, starting to get recognized. the lesson I learn from him ,…
Funny, I was cleaning my HD a couple of days ago and just went through all my old stuff :D My first homework (create a animal just using primitives) when I started learning CG and my first time using Maya back in October 2013 My first character (pre ZBrush) early 2014 ...and the first ZBrush sculpt back in Sommer 2014…
I restarted the crate from scratch, and this is only the geometry. I have no started texturing this yet, but will shortly. I chopped it down to 316 or 314 tri's. I know I could normal map the indention's, but do not know how(I may try a couple of things later this evening.). Would a 314-316 polygon crate be to much for a…
Just double checking after a bunch of searches.... Is this even possible/has anyone had any success publishing items via Softimage, or is everyone using a middle man (Max/Maya/Blender) to get Softimage created items into the game? The closest I've gotten is using Valve's .SMD tools on an old 32 bit version of Softimage and…
Hey guys, I'm having a problem in Maya 2015 that wasn't there in 2014, and wondered if anyone knows how to fix it. I'm using the DirectX11 viewport (yes its selected in my preferences too) with a DirectX11 shader. I want too produce fake reflections using a cubemap .dds file, just as I have done in the past in Maya 2014,…
Giant's Blossom - January 2014 Last minute new bloom entry go!!! Zipf and i are reunited after many painful months apart for a quick single. So that brings us up to date from march 2014 until like, yesterday. Currently Bruno and I are working on a Medusa set that we've had to keep delaying in favour of other projects, but…
Hi there! I'm a French concept artist and illustrator: I mainly work on video games and boardgames. I worked 3 years as a full time 2D artist at Ankama on Dofus (an MMO game) and I am now a freelancer. I'm a noob here, but I hope to have some critics from the Polycount community to improve my art: there are so much…
Hey all you people, I'm still a fetus on this website but I thought this would be a fun thread to make to see how far you sexy hard working bad asses have come! : D Anyway post examples of how much you have progressed in periods of time, for mine It's this here dexter in 2013 when I first started doing digital compared to…
During my time at USC, worked on games on large student projects. Several of those went to GDC. Did internships freshman and sophomore years. Freshman was QA at Blizzard. Good experience as a young student, definitely told me "You're not fit for QA." Sophomore at Reverge Labs. Saw a lay off up close there of the whole art…