After Designer I always feel like a breath of fresh air when I go to Blender nodes . To be honest I hate Designer UI . In Blender I just do a stroke across connecting lines with shift or ctrl . In designer i need to click 2-3 times to insert that same damn dot and with heavy graph it gets so unresponsive . Working with…
Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
Would've been nice if you'd finished CHAPPIE your initial project that didn't really get past reference gathering, I mean what happened? rather than continue to push stuff out the door like a conveyor belt. Note - a bit nitpicky I guess but an important OHS plant requirement nonetheless due to practical experience…
1. shift+s let's you place the cursor at the selection/grid/active. I don't use grease pencil much sorry. Lol, you want to do those doodle things of yours, don't you:) 2. press F6, press the "add new" button if there isn't already a texture, in "texture type" choose image then press the load button that appears (you can…
Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
I'm a little confused about what you're asking here, maybe it's a difference in how you and i work. Personally I only use F8 when I want to work on multiple objects in component mode. To move between modes, I use the standard right click marking menu in a quick snap motion. For example, I'm in vertex mode on object A, and…
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
~ (NOTE: I wrote this to help some students I know and some PC friends mentioned posting it on here to help out the early learning community. Feel FREE to dive in and we can start a fresh discussion on the age old face-topology subject :) ) Students seem to often find face topology so alien and hard to learn so I decided…