Hey today I ran into something horrible. My Minecraft 16 x 16 pixel texture was blurry in the viewport. This is the first time that I ran into this problem since I've never used such a low resolution texture before. When I render the texture it looks just fine. Here is an example of it: The way to fix this for me was to go…
The only easier way I can imagine is kinda like a minecraft style. Crocotile has a bunch of tutorials on youtube, and believe me, this is still way easier than an actual modeling software. So I guess you need to set a border somewhere. Functionality will come with some price. Most of the shapes can't be made just by using…
Looking at the game closer, the river and the far city look like they're just painted into a static texture, on a model (probably a cylinder). It looks a lot like photo source. [ame] http://www.youtube.com/watch?v=5Dg4S1sVKxs&t=281[/ame] To make this from scratch, you could just paint it in Photoshop (if you're confident…
I can agree to a degree, but it depends, many of us will need to transition from Employees to owners/developers, the indie market right now is exploding, the mobile market too. Right now you find the right people looking in the right direction with the right ambition (or merely have it yourself like the minecraft dude) you…
More than anything, you need to keep it really simple. I usually go with something more in line with Minecraft or older handheld/mobile titles than your fancy normal mapperies and albidioes. The first year, I didn't even have textures - just did the whole lot using vertex colours. I've seen plenty of others do more…
I work in my bosses basement. basically looks like a LAN party. with a cat roaming around, and a leaky foundation that floods only my work area (im in the corner) during heavy rain and snow melting in the spring. I work 9 - 5, monday to friday. no OT so far. we work. we joke around. and half the office plays minecraft…
Yes, I agree. Personally I've used a few VR devkits over the last few years. Geometric complexity isn't important. Even Minecraft would look great in VR. Artists overestimate new things. VR isn't a big deal for art production. Its real impact is on game design. Over-directed movie-games will have to change, but asset…
cheers! rooster: well I'm not sure how this will develop.. the game would need a team of at least 4-5 people working on it full time. So for the moment it's more like a testing and learning field. But I'll try to complete and really finish a tiny part of the game (chapter) with all code necessary for it. Where I go from…
retleks: great stuff man, really great shapes, damn i already hatre me not going with style again :X but well its for the portfolio.... ok here is my latest step: after wasting way too much time this weekend playing minecraft in multiplayer i finally started roughing in some shapes, started with the jacked and added some…
Looking for a tutorial that can explain how to create a very large terrain (for an open world) in World Machine (tiled build) and export that to UE4. I think I've pretty much got the concept of level streaming down on the UE4 side, but World Machine is a different beast all together. I've done a regular tutorial on how to…