Looking for a tutorial that can explain how to create a very large terrain (for an open world) in World Machine (tiled build) and export that to UE4. I think I've pretty much got the concept of level streaming down on the UE4 side, but World Machine is a different beast all together.
I've done a regular tutorial on how to create a terrain in WM before. Is it basically the same concept just...larger? and when I do my build do I just do a tiled build and it does the work? Very confused...
I found a few videos, but they are all timelapse videos for minecraft - very hard to gleam anything from that.
Any ideas?
Replies
Könnte hilfreich sein und es wird eine Menge gezeigt.
Hat auch Youtube Videos für Cryengine und Unreal Engine.