Spell check!!! The Boneyard: It took my 8 weeks, and was built in a modular setup. Make sure to run over those things a few times. Your work is solid, inspiration for me!
house, built with some modular assets, wood blocks, cloth thing, planning on deleting uneeded faces once i finish up the design, trying to make something that looks unique
but that is a pain in the ass to work for when you want to work for example with modular building blocks - because in the end they will be placed intersecting at times into each other - will this cause also errors in those engines?
Yeah, 4096 is 4 2048s, or 16 1024s, or 64 512s. Plenty of space, this is enviro work so you can do a lot of modular stuff, and a lot of tiling textures with that space.
Possibly one of the best tutorials out there. Especially on modularity. Shame it is in Polish but most of the concepts are depicted so well you dont need to read it. Hope it can be written up in english
Neither, think modularity. A has hints of that but falls short. Save yourself 50-75% of your total texture size and poly count, thats where it really pays to optimize, is in the textures.
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Jordan and Gamedev are right. Ideally you would want to separate that mesh into modular chunks anyway for a number of reasons. You'd only have to do like 2-3 seperate pieces.
It's been while, but I finally got a chance to start working on the scene again. I've finished up some of the modular pieces and started testing some of the lighting and materials in my scene.
@ridley075 Thanks, i'm looking forward to finishing these up over the weekend and starting on some new props. Work my way up to some modular buildings and outdoor organic stuff.