This might not be exactly what you're looking for, but in terms of having local backups I like to use Bvckup2 (https://bvckup2.com/). It's perpetual software, data is saved to your chosen destination (I use a separate portable & encrypted SSD to backup all my personal files, but local network servers might work too),…
VN feature in ADN Modeler Tools works better and I just use ADN Hard Edges selection tool, bevel it, select the flat surfaces with Angle Selection Constraint and use ADN Vertex Normal feature.
( if $selection!=undefined then ( Obj1=$selection[1] Obj2=$selection[2] Obj1.pivot = Obj1.center Obj2.pivot = Obj2.center Obj2.transform = Obj1.transform ) ) Should do what you want.
You'd use shortcuts but this way with global search input, it's more descriptive (add invert selection and convert edge selection to poly selection after dot loop + ring). Starting with evenly subdivided geometry:
You still have vertex selection model turned on in your edit poly base. Got here and turn that off and see if it helps. Some modifiers will only apply themselves to selected parts if the selection is left on.
Volume Select selects a subobject within its volume. It's there just to force that end of the model to stay selected, so the Twist above it will confine to that part, while you're adding & editing geometry in Editable Poly below it.
Hi Guys, I've just reopened a script i made a while ago, however I know it was working last time I used it, it's now not working. When going through the export part of code it gives the error no ""+"" function for undefined The code is as follows: fn ExportFBX filePath createFolder ObjName = ( The error occurs on the…
hi! i'm new on thread. just a question, how do I move the pivot point during the sub object mode. for example, If i selected 5 polygons, then the pivot will go to the center of the selected polys. but what if I want to just put it in the end of the 5 polys that I selected.
if mud is still slow in higher levels you could isolate parts of the mesh to get speed back... select some faces on level0 and create a selection set... select those set in your highest level and isolate it...
I'm not sure how to do that exactly, but: In face mode, goto the select menu, select overlapped faces. That will select the overlapping faces, I don't know how you get a permenant colour change on them though.