@DanaosC keep rockin man! Well I said to @PyrZern here about a week ago that'd I'd participate this time, so I better damn well get started haha. Doing the girl concept, I love all the realism coming out but I'd like to go against the grain and think I could do a cool stylized piece with her. Started with the head and I'll…
I still sculpt. The DVA pilot I worked on was a team effort at Blizzard. I posed and sculpted the high res pilot and Dom Qwek handled the mech. We engineered it for print and then did hours and hours of hands on work to make sure all the detail held up through the production process. Laurel Austin painted it. Art Direction…
I was GOING to start modeling an original character in Maya, but then I remembered this character existed and I wanted to try translating her design into 3D. This time around I'll be modeling the clothes separately from the body, unlike in my Garnet model. Character: Suu From: Clover by CLAMP (OVA adaptation of manga)…
LATEST UPDATE! _______________________________________________________________________________________________________________ So there is a big chance I wont have time finishing this, but what the heck, lets give it a try anyway. quick concept idea, not really happy with it yet, I feel he can be way more pirate-y then he…
Let me raise that post from the dead: I am playing a bit with more stylized texturing and thought that since that locomotive already looks kinda like a toy better go full cartoony on it! So i started by continuing the mesh, finishing the mechanism itself and added some covers on the side for nice texturing area (i will…
How long do styles stick around though? I mean like, when you guys started out was the styles you went after still around today? I know the tech has changed a lot, but lets say today is day one for me and I wanna be a character artist real bad. And I'm just average so you could expect 6 years for me to get good. Is it…
Hello, Are you going for your own stylization of Symmetra, or just recreating her model? If you are just recreating her, she looks very top-heavy. Her legs look like they can't quite support her. Additionally, her hands are so tiny! Her model would also be more impressive if you put more work into the more intricate parts…
Thanks @anMori I was thinking of adding a third distinctive brick, very good idea. I was looking at Josh Marlows work and how he blends his materials. So he'd have a wall brick tile that's clean and the same one but more roughed up and blending just looks awesome! I love Overwatch, and yes I've seen the trailer, but only…
Hi all! I've begun working on a new environment by Koko Liem in tandem of being a mentee of @Lucas Annunziata through the Mentor Coalition. My goal is to use this space for progress updates and critique throughout the process. The original concept, with permission from the artist: You can find their work…
Hey guys! I figured i would make this post here so i could show some of my stuff and get feedback on it. Lately i've been doing mostly substance designer but i've also used zbrush, and sometimes both. I'm very inspired Blizzards stylized games and it's what im trying to master most of the time, especially Heroes of the…