I didn't mean offend people in the industry who work for AAA companies I am more trying to target those who are making there first game, As I see a lot of people trying to replicate AAA studios and in my opinion that is a fault majority of new comers have and they wonder why they don't succeed or well just don't…
@brandoom - Thanks for the suggestion. I will try that out and it would be great if you could find that tutorial. At the moment I kind of like the light direction but your idea is really good. I think I may try putting some stained glass into the side windows and try it out. @Kylen - For bringing low poly stuff into…
@Suburbbum: Thanks, I'll definitely try to do some studies of the head over break, both on paper and in ZBrush. I think the hand's terrible, and I definitely should have put more polygons in it, and like the arm too. I think I had a lot of trouble with the head and the face... So I'll try to improve on that. Thank you very…
Looks awesome! The cloth looks great is it all simulated simulated in marvelous? I was trying to make magazine pouches for my character in marvelous but i didn't have much control over the shape and folds so I gave up and modeled them. Anyways i don't see how this character could be of royal descent (as your title is…
It looks like you've used a boolean to create the hole, which can cause issues when baking around edges. I'd try to create better edgeflow around the opening. You can also try to move the seam away from the hole, and also bake on a higher resolution.
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…
The scene does look nice and consistent, but my main criticism is the 2 focal points aren't very interesting, there's a tunnel looking at a tree trunk and an arch that's obstructed by a tree that gets lost in the building behind it. A little bit of color or contrast could make either one of those focal points pop. I think…
firstly: I really hate it when things take the easy route of making time "the" fourth dimension.I mean coupling 3d space with 3d time then extending that to alternate starting conditions is such... crap. I was really hoping for this to take on trying to visualize higher spacial dimensions. oh well. as for dice, the overall…
new update. http://www.digitalfossils.com/Download/VoidWorld-nov-3-11.rar Summary of changes: * Two new features for primitive creating. While the tool is opened, Ctrl + LMB to create the object and remain the tool opened, Ctrl + MMB to create the object and close the tool. Thanks! giakaama: Thanks for the naming…
Im sry but your post sounded aggresiv to me and this wasnt the first time. Secondly i will provide all information i can or is asked for. The author made a list using zbrush or mudbox and various applications for rendering with vray and also for arnold. I tried to show my settings in both programs. I followed his tutorial…