You should start by checking the procedure defined in Line 30-74 in your [Maya Install Directory]\scripts\others\artAttrColorPerVertexCallback.mel Really quick investigation got me this commands to set the paint mode to vertex, vertex face and face respectively: artAttrPaintVertexCtx -e -paintComponent 1 `currentCtx`;…
Howdy Howdy, Kinda tired but going to update my stuff. updated the walls and began the uv process, still trying to get the lightmaps working as efficiently as possible, so more tweaking needs to be done, but the major parts of the floors and walls in terms of texturing blockout are completed. I am going to continue to due…
Haven't posted in a long time...but I have some updates on this dude. One thing I've learned in creating this character is: Having complete and well-thought out concept art is VERY important. As you can see by the concept, it isn't fleshed out very well, so I had to kind of..guess what to make how to make it. I often…
Apologies for the lack of updates - illness has made it hard to work on this project recently, and even harder to give updates! But I'll do what I can. Major changes include: -Moving the toilet/sink corner further back to give that area realistic clearance (it was way too small before) -Adding a door (storage closet?) to…
It's been a while since the last update but the projects still on going. The wings have been attached now. They've been shrunk down a bit to make it feel a bit more realistic, there was just no way I could could get a realistic look with them being that size. I went with a bit of a different approach to how angels might…
Sorry for the late update! Been a little busy and wanted to address all concerns and feedback before giving an update. Here is my final render and texture sheets!!!!.....Well final for now lol, but I would want to revisit this later. I went for a more aging and worn out look than the reference. Probably went that route…
ok been a week or 2 since last update, went on a short holiday then got sick, anyway her's whats been done since the last update. the clothing has folds painted into it. the reason why is that i'm going to use the polypaint and convert it to a texture map with uv master, make it an alpha and use inflate balloon in the…
Thanks for the feedback, compliments and critique everyone. I made a few minor changes: * Front page* Thumbnails made larger * Added WIP teaser of 3rd scene * Resume* Updated the Resume to look cleaner and sharper * Fixed a few typos and inconsistancies * PDF link actually gives you a PDF nowm instead of a .doc :) * Atavii…
I've updated and now have the shader with a metal slot. Not updated the textures just yet. Colour space was set to Gamma (left image) and so I changed it to linear (Right image). Looks more washed out now, is that correct? Set camera to HDR, nothing changed but I guess that only happens when playing the game and am…
UPDATE #3 Alright ! Time for a little update. It's been a hell of a couple of weeks, didn't have much time to work. During my free time, I started working on a Maya that automates the Pre bake steps such as : -Triangulating low poly -Applying smoothing groups -Creating the cage -Apply a cage material -Putting all the…